class iCRhw
{
public:

	virtual void		addRenderInfo(const char *key) = 0;
	virtual void		deleteRenderInfo(const char *key) = 0;
	virtual void		setPosition(const char *key,int x ,int y) = 0;
	virtual void        SetSize(const char *key, int width, int height ) = 0;
	virtual void		SetTexture(const char *key,const char *textName) = 0;
	virtual void		Render() = 0;
};